DCSS Devteam is the distributed collective that steers Dungeon Crawl Stone Soup, a deep, turn-based roguelike that has grown since 2006 into one of the most respected entries in the genre. Built on the 1997 Linley’s Dungeon Crawl foundation, the project keeps the classic permadeath, randomly generated dungeons and tactical grid combat while steadily modernising the interface, balance and content through open-source collaboration. Players choose from dozens of species and backgrounds—ranging from vine-stalkers to berserker mages—then descend a shifting 15-rune labyrinth filled with gods, mutations, evocations and an elaborate skilling system that rewards creative problem-solving over grinding. Weekly trunk builds add new spells, monsters, branches and interface refinements, so each release functions like a living ruleset rather than a static product. Because the codebase is GPL-licensed, the community also maintains console tiles, webtiles, Android ports and a competitive online server ecosystem that tracks high scores in real time. The resulting package appeals both to purists who play in ASCII and to newcomers who prefer mouse-driven inventory, tooltips and graphical tiles. Dungeon Crawl Stone Soup is offered free of charge on get.nero.com, where the installer is pulled from trusted Windows package sources such as winget, always delivers the newest weekly build, and can be queued alongside other applications for unattended batch installation.

Dungeon Crawl Stone Soup

Dungeon Crawl Stone Soup is a free and open source roguelike computer game, which is the actively community-developed successor of the 1997 roguelike game Linley's Dungeon Crawl, originally programmed by Linley Henzell.

Details